Great, but at this level your Proficiency Bonus is big enough that this goes aĮlusive: Between this, Uncanny Dodge, and Slippery Mind: Your Wisdom probably isn ‘t Your Expertise skills, and it’s great motivation to pick up the Skilledīlindsense: Locating invisible creatures canīe very hard, and even if you can’t hit them easily it goes a long way to know Reliable Talent: This is especially nice for Uncanny Dodge: If you only draw a handful ofĪttacks this can prevent a huge amount of damage.Įvasion: Between this and uncanny dodge you (including magic items) to overcome challenges quickly.
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The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. I also won’t cover Unearthed Arcana content because it’s not finalized, and I can’t guarantee that it will be available to you in your games. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can’t assume that your game will allow 3rd-party content or homebrew.
![soulknife handbook d&d soulknife handbook d&d](https://mythcreants.com/wp-content/uploads/2021/09/Aether.png)
Rogue subclasses expand upon those tactical HidingĪfter each attack using Cunning Action is reliable and effective, though itĬan be very static and repetitive. Ranged rogues typically rely on sniping, which is alsoĮnabled by Cunning Action due to the ability to hide as a Bonus Action. Second chance to score Sneak Attack, and hit-and-run tactics enabled byĬunning Action are great way to get into melee to attack before retreatingīehind your party. Melee Rogues frequently go for two-weapon fighting because it provides a Rogues typically split into melee or ranged builds, though the universalĮfficacy of Dexterity makes it easy for many rogues to switch between the two. With the sheer number of important skill and tool proficiencies offered by the While a party can function just fine without a Rogue, it’s hard to compete Them to do a huge pile of damage in a single attack, and their pile of skillsĪllows them to easily handle locks, traps, guards, and many other challenges. Rogues are the quintessential Face, Scout and Striker.